Hi all, I've been working on improving it for quite some time. I hope it will challenge players even more, with all new abilities and features. There are lots of tweaks and differences from the v1.0, such as :
- Better economy. The A.I now boasts adjusted economy and will reinforce more aggressively. Early game economy is markedly improved as it now intelligently selects between building upgrades, more units, or generators.
- Better unit selection. I've adjusted a lot of things and now it will build units more intelligently. Less vehicles overall.
- Better tactics. Overall slightly better tactics and (hopefully) better grouping of units. Note that units still behave on their own (this is a limitation of the scripting engine)
- Better use of player abilities. Now will call Terminators and Venerable Dreadnoughts as Space Marine. Only Lord General is still bugged (no Super Turret drops yet).
- Less chance for setup teams to move around too quickly.
- The A.I no longer has any mercy. Normally with the standard A.I they will switch to defense mode when they have enough territory and VP, but now they'll continue capping points until 100%.
Bugfixes :
- No more spore mines built.
- Heroes switching around wargears all the time (with bought wargears)
Known bugs :
- Can't repair effectively
- Can't worship (the game crashes everytime I tried to make cultists worship)
- Can't infiltrate (same case as worshipping)
Stay tuned.
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